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Fellow of the AAAS, ACM,and IEEE the Chinese University of Hong Kong, Hong Kong, China Biography: Benjamin W. Wah is currently the Provost and Wei Lun Professor ofComputer Science and Engineering of the Chinese University of Hong Kong.He also serves as the Chair of the Research Grants Council of Hong Kong.Before then, he served as the Director of the Advanced Digital SciencesCenter in Singapore, as well as the Franklin W. Woeltge Endowed Professor ofElectrical and Computer Engineering and Professor of the CoordinatedScience Laboratory of the University of Illinois, Urbana-Champaign, IL. Hereceived his Ph.D. degree in computer science from the University ofCalifornia, Berkeley, CA, in 1979. He has received a number of awards for hisresearch contributions, which include the IEEE CS Technical AchievementAward (1998), the IEEE Millennium Medal (2000), the IEEE-CS W. WallaceMcDowell Award (2006), the Pan Wen-Yuan Outstanding Research Award(2006), the IEEE-CS Richard E. Merwin Award (2007), the IEEE-CS TsutomuKanai Award (2009), and the Distinguished Alumni Award in ComputerScience of the University of California, Berkeley (2011). Wah's current research interests are in the areas of bigdata applications and multimedia signal processing. Wah cofounded the IEEE Transactions on Knowledge and Data Engineering in 1988 and served as its Editor-in-Chiefbetween 1993 and 1996, and is the Honorary Editor-in-Chief of Knowledge and Information Systems. He currentlyserves on the editorial boards of Information Sciences, International Journal on Artificial Intelligence Tools, Journalof VLSI Signal Processing, and World Wide Web. He has served the IEEE Computer Society in various capacities,including Vice President for Publications (1998 and 1999) and President (2001). He is a Fellow of the AAAS, ACM,and IEEE.
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University of Madrid, Spain Biography: Baltasar Fernández-Manjón is a Full Professor in Computer Science and Serious Games the Department of Software Engineering and Artificial Intelligence at the Complutense University of Madrid (UCM), where he leads the e-UCM research group. He served as Vice Dean for Research and External Relations at the Faculty of Computer Science of UCM, where he was responsible for fostering partnerships with industry and research institutions, as well as promoting innovation and international collaboration. He has also held a position as Visiting Associate Professor at Harvard University (2010–2011), where he collaborated on projects related to educational technology and health training simulations. His research lies at the intersection of educational technologies, serious games, learning analytics, and AI-driven systems for personalized, data-informed learning. He has led and collaborated on numerous national and international projects in these áreas (e.g. EU Horizon 2020, Erasmus+), often with academic, corporate, and institutional partners. A Senior Member of IEEE, he actively contributes to the research community as a reviewer, editor, and program committee member for leading journals and conferences. He is also a key developer of SIMVA, an open platform for the scientific validation of serious games through learning analytics. Talk title: Serious Games in the Classroom: From Fun to Evidence to Validation Absract: Serious games are no longer limited to motivation or engagement, but are becoming powerful tools for learning and assessment in different fields (e.g., health, military, and business). However, serious games have not yet become widespread in classrooms. This talk will explore how serious games can be effectively integrated into the educational environment, beyond entertainment, to generate meaningful learning outcomes. We will analyze how learning analytics can provide evidence of student progress and how platforms such as SIMVA integrate multimodal information to support the scientific validation of serious games. Real-world examples will illustrate how educators and researchers can use data to ensure that game-based learning is not only motivating, but also effective and measurable.
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