• Keynote & Plenary Speakers
  • Prof. Hayo Reinders, Unitec, New Zealand

     

    Biography: Dr. Hayo Reinders (www.innovationinteaching.org) is Professor of Education at Unitec in New Zealand and TESOL Professor/Director of the doctoral programme at Anaheim University in the USA. He is the founder of the Global Institute for Teacher Leadership (www.teacherleadership.ac). Hayo has published in the areas of autonomy, technology, teacher education, and out-of-class learning. He edits a book series for Palgrave Macmillan and is editor of the journal Innovation in Language Learning and Teaching.

     

  • Speech Title: The Educational Affordances of the Internet of Things: Lessons for Designers, Developers and Engineers

  • Abstract: It is estimated that by 2020 there will be over 50 billion connected devices. This will go beyond cellphones and computers, to include objects such as cars, household appliances, and – as the technology improves – clothes, utensils and all manner of everyday items. The possible uses of these devices and the enormous amount of data they will generate, are as of yet unclear. In this presentation I will show their possible impact on the field of education and in particular I will consider how we can make connections between the features of such new technologies, and their pedagogical affordances, or potential benefits for learning and teaching. In this talk I will therefore describe the Internet of Things from a pedagogical point of view, give some examples of emerging implementations and research, and propose three areas of potential impact on education, clustered around affordances relating to mobility, augmentation and ubiquity. I will conclude by identifying possible benefits and drawbacks for education professionals and show how the process of identifying affordances of technological developments is a prerequisite for successful design, development and engineering innovation.
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  • Prof. Gordon Bateson, Kochi University of Technology Japan, Japan

 

Biography: Gordon Bateson is Professor at the Kochi University of Technology Japan. His research interests include using digital badges and gamification to promote motivation among learners; incorporating extensive reading and writing into foreign language classes; developing Moodle plugins that support gamification and active learning. He has a B.Sc. degree in Software Engineering from Imperial College, London and a M.Sc. in Teaching English for Specific Purposes (TESP) from Aston University, Birmingham, U.K. He has lived and worked in Japan for the last 28 years.

 

Speech Title: Applying Concepts of Gamification and Game Design in the Language Classroom

Abstract: This presentation will consider ways in which ideas from game theory and game design can be applied in education to improve students' motivation and engagement. These ideas will be illustrated with examples from the presenter’s own experience creating activities and courses for language learning.

Of central importance in these learning materials is making the goals of the course, and the steps to achieve those goals, clear to the students. To this end, the presenter has made use of the Moodle Learning Management System (LMS) to create blended learning environments that support students of varying ability and aptitude and encourage active learning through collaborative work in pairs and groups. The result is a “flipped classroom” in which students prepare outside class for performances and assignments done in the classroom. Responses from student surveys show that students have found these courses useful and enjoyable.

The Moodle-supported courses employ various tools and techniques. Some of the technologies, such as conditional activities and digital badges, are available in standard Moodle, while others, such as the Scoreboard block and extended Reading activity, have been developed by the presenter and can be added to a Moodle site as 3rd-party plugins.

 

Prof. Ana Cristina García-Luna Romero, University of Monterrey, Mexico

 

Biography: Ana Cristina García-Luna Romero investigates the production and perception of the public space and housing from an interdisciplinary approach to establish environmental criteria in the design and construction of the city. Professor at the University of Monterrey in the Department of Architecture where she has also been in the Chair of the Department of Interior Design. She has lived, studied and worked in the United States, Brazil, Germany, Spain, Belgium, Guatemala, Costa Rica, Ecuador and Mexico. Because of her interest among the field of realization of forms and space, aesthetics and product engineering, has postgraduate studies related to construction management as well as in architecture and sustainability. Currently she is working on her doctoral thesis.

In her professional career has over ten years of practice where she has worked either with national and international architects and designers. Cristy combines her interest in architecture, design and urban sociology with her passion for travel around the world by offering consulting and training in different countries.

 

Speech Title: Cities for Citizens: Looking beyond Smartcities

Abstract: Cities are our future. Ninety percent of the world's population growth is expected to take place in cities. Not only are cities becoming bigger, they are also becoming more complex and changing even more rapidly.
The concept of sustainable cities is a function of the human dimension or scale of cities. The paradigm is based on understanding that first is the life of the people who inhabit the cities, then the space they occupy and, finally, the buildings and its current technology. From this inclusive approach planning should always start from the people.
It is essential to understand that what is required, today, are more human and inclusive cities that offer public spaces that facilitate and guarantee the fulfillment of the rights and freedoms of all people. In Latin America, 80% of citizens live in cities, so we must think about how to humanize the scale of the city.
We are investigating how new models for urban architecture can be more responsive to the unique needs and values ​​of individuals through the application of disentangled systems and smart customization. We are developing technology to understand and respond to human activity, environmental conditions, and market dynamics. We are interested in finding optimal combinations of automated systems, just-in-time information for personal control, and interfaces to persuade people to adopt sustainable behaviors.

A double reflection on the dimension of humanized cities comes in thinking: what makes a city smart?

 

  • Prof. Kenichi Namai, Faculty of International Research and Education, Waseda University, Japan

 

Biography: Kenichi Namai earned a Ph.D. from the Department of Linguistics at Georgetown University. His specialties are linguistics and English language education. He has been teaching at Waseda University since 1997. He has held visiting professorships at Indiana University-Purdue University Indianapolis (2006), the National University of Singapore (2017), and the National University of Malaysia (2017-2018). Since 2003, he has given lectures on Japanese culture to a variety of international guests at the Japan International Cooperation Center and the Japan International Cooperation Agency. He is also the leading author of the Discovery English Communication and New Discovery English Communication series (Kairyudo), which are senior high school textbooks officially certified by the Ministry of Education, Culture, Sports, Science and Technology.

 

Speech Title: English Education: What can be Learned from Japanese Baseball

Abstract: The Japanese have been known for their poor English for decades, despite all the efforts by the Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT), which has long been trying to solve this problem by frequently revising schoolteaching guidelines –– all in vain. According to the latest guidelines, English is going to be added to the elementary school curriculum for third-graders in 2020. At the same time, instruction using ICT in schools will be officially permitted by the MEXT. Some teachers have already experimented with ICT in their teaching and have reported good results. However, these still remain largely anecdotal, with so many others pointing to the impracticality of ICT-based instruction. With a severe shortage of qualified teachers to begin with, the current situation surrounding English education in Japan thus seems chaotic at best.

Against this background, this presentation suggests a possible solution from the way baseball has been taught in Japanese high schools. It will introduce the way practice is conducted by successful teams, which have been producing quite a few professional players. In fact, some players become so good that they even get recruited by the Major Leagues in the United States. There is so much to learn from Japanese baseball in improving English education, and it will all be explained in the presentation. Additionally, an alternative solution, which may be called the "Singaporean Way," will also be entertained.

 

Prof. Keitaro Naruse, the University of Aizu, Japan

Biography: Prof. K. Naruse is currently a full professor at the University of Aizu. Some of his major research revolves around information system for multiple heterogeneous robots, autonomy, and tele-operation in the physinfo real world, smart house, office, building, disaster respond robots and agricultural robots; theory of robot action intelligence: representation, learning, and sharing. He received his Ph. D (Engineering) from Graduate school of Hokkaido University, Japan and worked as post-doctoral research associate at New Jersey Institute of Technology, U.S.A., and held faculty position in Hokkaido University.

 

Speech Title: Software Driven Robot Development and Robotics Engineer Education

Abstract: We often think as a robot is a mechanical and electrical machine, however, it is a computational node as well. Even in a tele-operated robot system, we should design software components for each of robots, networks and computer deployment, interface design, and databases. If it is an autonomous one, it involves machine learning and artificial intelligence. Therefore, software development is so important in robot development.
At the same time, we need new type of robot engineers who understand all mechanical, electrical, and informational engineering. We have not had an education program for the above engineers, therefore we have been developing it. We call the new one as dualware engineers, who can develop both hardware of mechanical and electrical parts and software of information system.

In this talk, I will present the project of the robot information system in the university of Aizu and education program of the dualware engineers.

 

Assoc. Prof. Mizuho Iinuma, Tokyo University of Technology, Japan

 

Biography: Mizuho Iinuma Ed. D was born in Tokyo, Japan; earned her doctoral degree in International Educational Development from Teachers College, Columbia University, New York, NY U.S.A in 2004. Her area of specialization is international educational development and educational technology. 

Her past work experiences include Adjunct Professor at Queens College, City University of New York, Visiting Lecturer at Department of Environmental Information, Keio University. She is currently Associate Professor at Department of Media Science, Tokyo University of Technology located in Tokyo, Japan. Her recent works include “Digital Content Creation and Collaborative Learning in a Large Class Setting” (Computer and Education CIEC, 2012). Her current interest is in media and information literacy, international education, and collaborative learning. Her recent book is the following Iinuma, M (2016) Learning and Teaching with Technology in the Knowledge Society- New Literacy, Collaboration and Digital Content. Springer-Verlag Singapur.

Dr. Iinuma is a member of the Japan Association for International Education, Japan Society for Educational Technology, among others. She has earned the 74th Conference Award from Information Processing Society of Japan.

 

Speech Title: Current Topics and Concepts of Social Design: Integrating ICT into Social Design Education

Abstract: In 2015, UN has adopted a set of development goals called Sustainable Development Goals to end poverty and protect the planet.  The goals cover agendas to create sustainable society in the next 15 year. In order to reach the goal, collaboration among government, private sector and individuals is crucial. In this talk, I will discuss some current topics and concept of social design, introduce thesocial spiral model which shows such collaboration is needed to solve complex global issues that exist today. In addition, education plays an important role in transforming our society. I will give some examples of integration of ICT as an important element in Social Design Education at a university setting in Japan.

 

  • Invited Speakers
  • Prof. Alice Lai, SUNY-Empire State College, USA

     

    Biography: Alice Lai is a Professor in Division of Arts and Humanities at Empire State College, State University of New York, where she also coordinates the college’s online undergraduate curriculum and courses in the Arts. Dr. Lai earned a Ph.D. from The Ohio State University. Her research spans the areas of art education, online education, and critical digital pedagogy. She has published chapters and articles in academic journals such as Studies in Art Education, Visual Arts Research, and Pedagogy. She also has frequently given presentations at National Art Education Association, Society for Information Technology & Teacher Education, and American Educational Research Association conferences.

     

    Speech Title: Project-Based Learning in Online Classrooms
    Abstract: Project-Based Learning (PBL) is considered an engaging and promising pedagogy for the twenty-first-century students by STEAM (Science, Technology, Engineering, Digital Art, and Mathematics) educators in the United States. The rapid growth of online college courses has further led to emerging research on the effective implementation of PBL in online classrooms. Drawing from the prominent educational theories including Dewey’s Pedagogical Creed, Piaget’s Constructivism, and Vygotsky’s Social Constructivism, PBL accentuates active construction, situated learning, social interactions, and cognitive tools. PBL’s particular emphasis on technologies as cognitive tools is being warmly embraced by online students who are growing up with information and Internet technology, digital visual media, and a myriad of social media. 

    This presentation will consider the potential of PBL in the online environment. I will begin by introducing theoretical framework of PBL. While delving deeper into six key pedagogical approaches of PBL focusing on driving questions, learning goals, authentic inquiry, collaborative activities, learning with technology, and creation of artifacts, I will also mention additional instructional strategies recommended by PBL researchers such as public presentation, critique and revision of student projects. Next, I will discuss the application of PBL as illustrated by the curricular examples from STEAM classrooms. Finally, reflecting on personal experience with PBL, I will summarize the benefits and challenges of implementing PBL in online classrooms.

     

    Prof. Nobuo Funabiki, Okayama University, Okayama, Japan

     

    Biography: Nobuo Funabiki received the B.S. and Ph.D. degrees in mathematical engineering and information physics from the University of Tokyo, Japan, in 1984 and 1993, respectively. He received the M.S. degree in electrical engineering from Case Western Reserve University, USA, in 1991. From 1984 to 1994, he was with the System Engineering Division, Sumitomo Metal Industries, Ltd., Japan. In 1994, he joined the Department of Information and Computer Sciences at Osaka University, Japan, as an assistant professor, and became an associate professor in 1995. He stayed at University of California, Santa Barbara, in 2000-2001, as a visiting researcher. In 2001, he moved to the Department of Communication Network Engineering (currently, Electrical and Communication Engineering) at Okayama University as a professor. He was the chairman at IEEE Hiroshima Section in 2015 and 2016. His research interests include computer networks, optimization algorithms, educational technology, and Web technology.

     

    Speech Title: An Informative Test Code Approach in Code Writing Problem for Java Collections Framework in Java Programming Learning Assistant System

    Abstract: To enhance Java programming educations, we have developed a Java Programming Learning Assistant System (JPLAS). In JPLAS, the code writing problem asks a student to implement a source code that passes the given test code on JUnit, where the details of the implementation are described in the test code. Previously, we confirmed the effectiveness of this informative test code approach in studying three object-oriented programming concepts for Java. In this paper, we present its application to studying Java Collections Framework (JCF). JCF enables us to handle a group of objects by offering appropriate libraries, which is expected to be mastered by the students. For evaluations, we generated five informative test codes for JCF, and asked 19 students from Japan, Myanmar, China, and Indonesia to implement the source codes. Then, all of them completed the source codes passing the test codes, while certain students did not use the expected JCF library functions.

     

    Project Lecturer Hiroyuki Chishiro, The University of Tokyo, Japan

     

    Biography: Hiroyuki Chishiro received his B.S., M.S., and Ph.D. degrees from Keio University in 2008, 2010, and 2012, respectively. He became a research fellow of the Japan Society for the Promotion of Science (PD) in 2012, a research associate at Keio University in 2014, and an assistant professor at Advanced Institute of Industrial Technology in 2016. He is presently a project lecturer at The University of Tokyo in 2017. His research interests are real-time systems, operating systems, middleware, and trading systems.

     

    Speech Title: OS Buffet: Applying Active Learning for Education of Operating Systems

    Abstract: This speech presents OS Buffet, which applies active learning for education of Operating Systems (OSes). In my previous work, I performed enPiT, which is an education project with Project Based Learning (PBL) by Ministry of Education, Culture, Sports, Science, and Technology in the Japanese Government, and the faculty development camp for PBL. I learned some knowledge about active learning by PBL. My research interest is OS but OS community is not so large compared to education one. In order to promote OS community, I have applied active learning for education of OS. I introduce the overview of OS Buffet and give some feedback from participating students in The University of Tokyo, Japan.